Training is a fun and important part of Perfect Dark. All training is done in the Carrington Institute. This is where you start the game off, and is kind of like the center of the game. You start of in your (Joanna's) office, which is on the second floor. To the right of her office is Daniel Carrington's Office and to the left is an Elevator. If you keep on going left the first room to your left is the Information Center and the second room to the left is the Device Training Lab. Then all the way down that hall is the second elevator.
On the main floor there is The Firing Range, Holographic Training, Main Hall, and a passage to the Basement Area. To make things a little easier, here are maps of the Main floor and the Second Floor.
Key:
| A = Elevator 1 | B = Main Hall |
| C = Holographic Training | D = Elevator 2 |
| E = The Firing Range | F = To Basement Area |
Key:
| A = Device Training Lab | B = Information Center |
| C = Joanna's Office | D = Daniel Carrington's Office |
| E = Elevator 1 | F = Elevator 2 |

Here is some basic information on all of the rooms in the Carrington Institute:
This really has no purpose, it's just one big hall...
This is where you learn basic movements, controls, and combat. You learn important things like unarmed combat, how to disarm someone, and get basic practice in live combat. There is a total of 7 missions to complete, which I recommend doing before starting the game.
Description: A good agent notices everything around him or her.
Training Instructions: Examine all of the objects by looking directly at them.
Operation: Look up - Press the Down C Button.
Look down - Press the Up C Button
Free Look - Hold down the R button to enter Aim mode, and use the Control Stick to look.
Strategy: This is as simple as it can be, you just have to look for all the switches and look at them to activate them. First activate the one on the floor near the right wall, then turn around and you should see another one on the wall in front of you. Turn to your right and walk to the wall when you activated the switch, you should see one on the plafond near the wall. Walk to it and activate it, then turn around so you are facing the four switches on the wall and walk to them while your looking a little up, you should see the last switch, activate it and go to the four switches on the wall. Now just activate the four switches and your done! (The last four have to be done manually by pressing B when near them).
Hologram 2: Movement 1
Description: Sidestepping and strafing can get you out of trouble.
Training Instructions: Activate all of the switches in front. Be quick, though, as each switch will reset on a time limit.
Operation: Sidestep left - Left C Button
Sidestep right - Right C Button
Strategy: A little harder, but still very easy. Just go to the left switch, activate it, strafe right and activate the next switch and repeat. Tip: Stand on a distance of the switches so you can easily see the switches and you don't strafe to far.
Hologram 3: Movement 2
Description: Ducking and crouching can open up new areas for exploration.
Training Instructions: Work your way through the obstacles using the moves available to you. Activate the switches.
Operation: Duck - Hold the R Button, then press the Down C Button.
Crouch - When ducking, hold the R Button, then press the Down C Button.
Get up - Tap the R Button
Strategy: When you start, first activate the switch on the left wall by ducking and going under the laser that is a little higher than the others. Then activate the other one the same way, only now you have to crouch to get under the laser.
Hologram 4: Unarmed Combat 1
Description: Fighting multiple opponents in hand-to-hand combat can be difficult.
Training Instructions: Knock out all enemies without getting hit.
Operation: Punch - Press the Z Button repeatedly when unarmed to launch a flurry of punches.
Strategy: This is even easier than the 3 first holograms together! The first guard just stands there doing nothing, so hit him! The second runs around, so hit him! And the third fights back, just hit him in the back and your done.
Hologram 5: Unarmed Combat 2
Description: Disarming an enemy can get you a new weapon.
Training Instructions: Knock out/disarm all enemies without getting hit.
Operation: Disarm - Hold the B Button then press the Z Button to disarm an enemy.
Knockout Punch - Punch an unaware enemy
from behind.
Strategy: The first guard is the same as the second guard in the previous training, only now you have to disarm him instead of punching him. The second is a little harder, you have to hit him in the back to kill him, I always run to one of the corners of the wall with the door, run forward between the two walls and normally the guard would be walking to the other side and you can hit him in the back to kill him. The last guard has a gun, I always run for cover behind the wall, and when he's done shooting I run straight at him and hit him.
Hologram 6: Live Combat 1
Description: Fighting multiple opponents in hand-to-hand combat.
Training Instructions: Beat all the unarmed enemies without getting hit.
Strategy: Very easy, there are four guards that you have to hit, one in each corner. I always let them come to me and then just hit them in the face.
Hologram 7: Live Combat 2
Description: Fighting multiple opponents, both armed and unarmed.
Training Instructions: Beat all the armed enemies without getting hit.
Strategy: This is the hardest of all trainings, there are five guards. When you start, run for cover behind the wall to the left and hit the two guards that come. Then I show me a second to the guard on the left, he will fire one shot, then quickly run to him, disarm him and run back behind the wall. The other two guards should be easy, just shoot them with your gun.
This is probably the best part of the Carrington Institute. Here you can use all the weapons you have found so far and try to get them to bronze, silver, and gold. By earning gold medals you can unlock up to 6 classic weapons. Getting gold on many of the weapons can be very difficult.
----------------------------------------
Falcon 2
----------------------------------------
The Falcon 2 is a very accurate handgun, so any error in this test is
your own. The secondary mode is a pistol-whip and is, therefore,
useless in a firing range.
Bronze
------
Goal Score: 120
Time Limit: 2m 0s
Difficulty: 0/10
1 2 3
Even your parents could do this! you have two minutes to get twelve
bull's-eyes. Pick one of the three targets, aim and shoot a full clip
in the bull's-eye, the target should be destroyed. Pick another and
shoot another four bullets in the bull's-eye.
Silver
------
Goal Score: 80
Time Limit: 15s
Difficulty: 2/10
<-> 1
Now the targets move, when the target turns around and moves, quickly
shoot a clip in it and the target should be destroyed, do the same
with the other target, and when that one is done shoot a few last
shots in the third target to finish this training of.
Gold
----
Goal Score: 170
Time Limit: 10s
Ammo Limit: 24
Difficulty: 4/10
- - - 2
| |
3 - |
| |
| |
- 1
Go stand on the right and point your sight at the bull's-eye of the
target in front of you, you should be able to destroy it before it
turns to the left. I usually let the second target pass and shoot
the third target to dust when it's going away from you. Then quickly
turn and shoot and shoot at the target before the time runs out.
----------------------------------------
Falcon 2 (silencer)
----------------------------------------
The silenced version of the Falcon 2 is an excellent stealth weapon,
designed to give you the advantage of surprise over your opponents.
Test your accuracy to ensure you never waste your chances.
Bronze
------
Goal Score: 120
Time Score: 2m 0s
Difficulty: 0/10
1
Strafe to the left so you are right in front of the first target and
aim for the bull's-eye. When it turns, shoot it as fast as you can
to destroy it before it turn's back around. Then strafe to the right
until your in front of the computer and aim for the next target. When
it turns, shoot four bull's-eyes and it's done.
Silver
------
Goal Score: 30
Goal Targets: 9
Time Limit: 2m 0s
Difficulty: 0/10
7 8 9
4 5 6
1 2 3
Go to the left, and when the targets turn quickly fire tree bullets,
you should have destroyed the three targets. Strafe a little to the
right and do the same, reload, and hit the last three targets to
finish this training.
Gold
----
Goal Score: 80
Goal Targets: 3
Time Limit: 30s
Difficulty: 3/10
<-> 3
<-> 2
<-> 1
A little harder than Silver, but still very easy, stand in front of
the computer and look to the right, don't use your aim. When the
targets move to the left quickly follow them and shoot, if your
lucky, you will have some bull's-eyes. Do the same when they go to
the right and after that the first target should be destroyed. Do
the same with the other targets.
----------------------------------------
Falcon 2 (scope)
----------------------------------------
To make better use of the accuracy of the Falcon 2, a scope has been
attached to the pistol. As with the unmodified Falcon 2, the
pistol-whip secondary mode is useless during the firing range test.
Bronze
------
Goal Score: 120
Time Limit: 2m 0s
Difficulty: not even 0/10
1
The target will be to your left so strafe a little to the left
so your right in front of it. Aim for the bull's-eye and begin
shooting at the target.
Silver
------
Goal Score: 120
Min Accuracy: 80%
Time Limit: 2m 0s
Difficulty: 3/10
1- - -
| |
| |
- - -
You now have to get 80% accuracy so be careful where you shoot!
Don't shoot when the target is coming towards you, instead wait
until the target goes to the left, it will go very slow and you
should be able to shoot it easily. You have enough time so you don't
have to shoot when you see you won't hit it, with that the training
should be easily completed.
Gold
----
Goal Score: 80
Time Limit: 10s
Ammo Limit: 8
Difficulty: 5/10
1 <->
You only have 8 bullets and you have to score 80 points, that are 8
bull's-eyes so all your shots must be in the middle. When the
training starts you should be able to shoot one in the middle before
it begins moving. When it moves, strafe to the same side so your
always in front of it. When the target stops, quickly aim and fire as
fast as you can. you'll have just enough time to get 80 points before
the target begins moving again.
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MagSec 4
----------------------------------------
The MagSec 4 has excellent shot power at the cost of accuracy,
especially when used in the 3-round burst secondary mode. The only
serious drawback to the weapon is a limited magazine size.
Bronze
------
Goal Score: 135
Time Limit: 2m 0s
Difficulty: 1/10
1
Put the weapon on 3-round burst and strafe to the left until your in
front of the target. Aim for the middle and shoot three times and the
target should be destroyed. Go in front of the computer and do the
same thing with the second target, the training should be over. If
not, shoot a couple of times at the third target and the training
should be done.
Silver
------
Goal Score: 135
Time Limit: 2m 0s
Ammo Limit: 18
Difficulty: 4/10
5 6 7
2 3 4
1 <->
Again, you have all the time you want so don't hurry and miss. You
have to get at least 10 bull'-eyes so be careful where you shoot and
make sure your pistol is on the single shot mode. Pick one of the
sides and aim for the middle but make sure you can always see the
moving target. When the targets turn and the moving one isn't in your
way fire one shot of if your quick two, but no more! Only one shot
remaining to destroy the first target so don't fire more than once.
When the target is destroyed, go for the ones on the other side and
do the same until their destroyed. The middle ones are a little
harder because the moving target is almost always in front of them.
It will be a little easier when you go stand on the sides. You don't
have to destroy the targets to finish the training so only a few
shots will be enough to complete this training.
Gold
----
Goal Score: 80
Goal Targets: 4
Time Limit: 12s
Difficulty: 2/10
3- - -4
| |
| |
1- - -2
Not that hard, really. Just stand on the left side and make sure your
aiming at the bull's-eye, when the targets start moving, just shoot
as much as you can and this should be done in no time.
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Mauler
----------------------------------------
This is a typical Skedar weapon, brutal and powerful. By sacrificing
some of the magazine, the shot can be charged up to give a
devastating blast. The large ammo capacity is a bonus.
Bronze
------
Goal Score: 200
Time Limit: 2m 0s
Difficulty: 1/10
1
Don't use the charge-up, just use the single shot mode and shoot at
the target, it's hard to shoot bull's-eyes with this weapon so just
shoot the target wherever you want, you have enough ammo and time.
Silver
------
Goal Targets: 8
Time Limit: 2m 0s
Ammo Limit: 50
Difficulty: 1/10
6 7 8
4 5
1 2 3
Use the charge-up shots and only fire when it is fully charged up,
shoot when your sure you will hit a target because you haven't got
that much ammo.
Gold
----
Goal Targets: 6
Time Limit: 15s
Ammo Limit: 35
Difficulty: 6/10
4 5 6
1 2 3
There are 6 targets, start of with the ones on the left, charge-up
your Mauler and shoot the first target and let your Mauler charge-up
again. Shoot at the target behind the first to destroy it. You
should have enough ammo for a last charge-up, shoot the middle
target and quickly shoot the target behind it with the remaining
ammo before it turns again. Reload and let your Mauler charge-up for
the right target (NOT the middle target) and shoot it, do the same
for the one behind it but then quickly shoot at the last target as
fast as you can, if your lucky the target will be destroyed and the
training will be done.
----------------------------------------
Phoenix
----------------------------------------
This versatile pistol gives two different delivery system for the
rounds it fires: a standard shot or an explosive round. Maian
engineers managed to do this without compromising the energy usage
of the weapon, though the fire rate is reduced.
Bronze
------
Goal Score: 90
Time Limit: 2m 0s
Difficulty: 0/10
2- - -
| |
| |
- - -1
Put your weapon on single shot and quickly shoot at the front target
when it appears, to easily hit some bull's-eyes, strafe to the right
until your in front of it. When the target moves, wait until it stops
and shoot it again, when it's destroyed, do the same with the new
target and you should easily finish it.
Silver
------
Goal Targets: 8
Time Limit: 2m 0s
Ammo Limit: 18
Difficulty: 3/10
<-> 3
<-> 2
<-> 1
Simple, put your Phoenix on it's secondary function, stand in front
of the terminal and shoot at a target when it passes and it will be
destroyed in seconds. Do it to 8 targets and your finished.
Gold
----
Goal Targets: 6
Time Limit: 20s
Ammo Limit: 3
Difficulty: 5/10
5 <-> 6
3 <-> 4
1 <-> 2
Stand in front of the terminal and look in front of you. When two
targets meat each other, shoot one bullet at it, they will be both
destroyed, do the same with the two other targets.
----------------------------------------
DY357 Magnum
----------------------------------------
The key to the DY357 is in knowing when to reload. A six-round
magazine means that you must always be alert in a firefight. The
weight of the handgun can be useful if you have to club someone with
it.
Bronze
------
Goal Score: 90
Time Limit: 2m 0s
Difficulty: 1/10
1
Stand in front of the target, aim for the bull's-eye and shoot when
the target turns. The first target should be destroyed when you have
60 points and when you have to reload. Then only 30 points left on
the second target.
Silver
------
Goal Score: 80
Time Limit: 2m 0s
Ammo Limit: 3
Difficulty: 3/10
7 8 9
4 5 6
1 2 3
Go stand in front of a target, shoot straight into the bull's-eye
because you have to hit the middle of the targets behind it to, you
can only afford to miss one bull's-eye or the training will be
failed. Do the same with the other six targets and when your a good
aimer, you should finish this one very easily.
Gold
----
Goal Score: 50
Time Limit: 12s
Ammo Limit: 5
Difficulty: 4/10
7 8 9
4 5 6
1 2 3
Pick one of the 3 targets and go stand in front it. When it turns,
shoot in the middle and you will destroy the three targets. When
you shot in the bull's-eye, you'll have 30 points. For the second
turn, shoot when the first target is just about to turn around so
you can't hit it anymore. The next three targets will be destroyed
and you'll have finished the training.
----------------------------------------
DY357-LX
----------------------------------------
Trent Easton is always looking for that extra edge, and this gun is
no exception. The bullets are as special as the rest of the gun; they
are designed to shatter inside opponents to take them down quickly.
Bronze
------
Goal Score: 90
Time Limit: 2m 0s
Difficulty: 2/10
1- - -
| |
| |
- - -
Just shoot when the target stands still, moves toward you or moves
away from you. It shouldn't be that hard.
Silver
------
Goal Score: 200
Time Limit: 30s
Difficulty: 3/10
<-> 3
1 <-> 2
Stand in front of the two targets on the right and fire your gun
once. Then just fire your gun twice when a target stops in front of
you, and when you reload, fire only one shot. The training should
be easy when you follow this instructions.
Gold
----
Goal Score: 100
Time Limit: 50s
Ammo Limit: 12
Difficulty: 5/10
<-> 1
Stand in front of the terminal and shoot when the target passes you.
To hit a bull's-eye, shoot when your aim is in zone 1. It takes a
while before the gun actually fires, so you should hit the
bull's-eye instead of zone 1.
----------------------------------------
CMP150
----------------------------------------
A reliable and effective submachine gun, it is not difficult to see
why this is the best-selling dataDyne weapon of the past two years
even if the secondary mode is not taken into account. The target
designate and lock-on system is excellent, and you should familiarize
yourself with the complete operation of the weapon.
Bronze
------
Goal Score: 240
Time Limit: 2m 0s
Difficulty: 0/10
1 2 3
Put the weapon to on the lock-on mode and lock on one of the
targets, now you don't have to aim and just have to shoot when the
targets turn around.
Silver
------
Goal Targets: 4
Time Limit: 2m 0s
Ammo Limit: 80
Difficulty: 2/10
3- - -4
| |
| |
1- - -2
Use the rapid fire function for this one, just shoot when the
targets stand still and when you hit the targets, you should have
just enough ammo to win this training.
Gold
----
Goal Score: 350
Goal Targets: 6
Time Limit: 20s
Difficulty: 4/10
3- - -
| |
| |
1- - -2
Stand on the left side and shoot at the targets when their moving
towards you. It is very important that you hit bull's-eyes or you
won't reach the Goal Score.
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Cyclone
----------------------------------------
The Cyclone submachine gun was specifically designed NOT to be
accurate, though it is worth your time practicing. It can put a lot
of bullets out in a short time, however, and is an excellent
suppression weapon because of it.
Bronze
------
Goal Score: 750
Time Limit: 2m 0s
Difficulty: 0/10
1 2 3
Just shoot at the targets until you have enough points, it can't be
easier.
Silver
------
Goal Targets: 5
Time Limit: 20s
Difficulty: 2/10
1
2
First shoot at the middle one until it's destroyed, then shoot at the
left one that has appeared. After that one, there will be two targets
left, just keep on shooting at them, even if there is one destroyed,
you will hit the other one. Now there is only one left in the middle,
destroy it.
Gold
----
Goal Score: 400
Goal Targets: 1
Time Limit: 18s
Difficulty: 2/10
2
1 <-> 3
Stand in front of the farthest target and start shooting at it. There
will be two targets that keep moving in front of it, but just shoot
and you will destroy both the targets and you'll get the final points
from shooting at the one left.
----------------------------------------
Callisto NTG
----------------------------------------
Maian flexibility in design has produced this submachine gun with an
interesting secondary mode - a high-velocity bullet that can
penetrate objects easily. The fire rate, as with the Phoenix, is
reduced during the secondary mode; this is to prevent damage to the
firing mechanism and barrel.
Bronze
------
Goal Score: 480
Time Limit: 2m 0s
Difficulty: 0/10
4 5 6
1 2 3
The same as the bronze for the Cyclone, just shoot the targets until
you have enough points.
Silver
------
Goal Targets: 1
Time Limit: 30s
Difficulty: 1/10
4 <->
1 2 3
The first three targets will prevent you from hitting the target that
you have to hit. Stand against the right wall or the door on the left
and when the target stops on your side, shoot it with it's rapid fire
function.
Gold
----
Goal Score: 250
Goal Targets: 2
Time Limit: 20s
Difficulty: 1/10
6 7 8
4 5
1 2 3
Concentrate on one of the front targets and shoot at it until it's
dust, then chose another target and destroy it. that isn't so hard,
is it?
----------------------------------------
RC-P120
----------------------------------------
The RC-P120 fires a special mineral bullet that, coupled with a high
fire rate and a huge magazine, makes this a perfect tool to be used
against the Skedar, should the need arise. The bullets can be used to
fuel a prototype Cloaking Device - the training has been altered to
reflect this particular characteristic.
Bronze
------
Goal Score: 1000
Time Limit: 2m 0s
Difficulty: 0/10
1
1000 points may seem much but this baby uses it's entire clip of
120 bullets in a matter of seconds. Another training were the targets
don't do anything you can easily aim before you shoot. You should
around now know what you have to do.
Silver
------
Goal Score: 300
Time Limit: 20s
Difficulty: 1/10
1 2 3
Cloak for a few seconds and the targets will turn your way, quickly
shoot them before they turn again. Do this as many times needed to
complete your training.
Gold
----
Goal Targets: 9
Time Limit: 20s
Ammo Limit: 180
Difficulty: 1/10
7 8 9
4 5 6
1 2 3
The same as the last training, only the targets just need one hit to
destroy and there are now another six targets behind the first three.
Cloak to make the targets turn, destroy them before they turn again.
The last six targets don't do anything, you only have to shoot them.
----------------------------------------
Laptop Gun
----------------------------------------
Not only can the gun fold up to resemble a laptop PC, but it can be
deployed as a sentry gun in secondary mode to cover an escape route
or protect a location.
Bronze
------
Goal Score: 750
Time Limit: 30s
Difficulty: 0/10
1 2 3
Shoot at the targets until you have enough points, don't worry about
the time limit, I usually get under 8s when I play it out.
Silver
------
Goal Score: 90
Goal Targets: 3
Time Limit: 20s
Difficulty: 1/10
1 2 3
Go stand against the right wall and use the secondary function. Throw
it behind the three targets and it will do the job for you.
Gold
----
Goal Score: 750
Goal Targets: 2
Time Limit: 15s
Ammo Limit: 250
Difficulty: 2/10
3- - -
| |
| |
1- - -2
Stand in front of the right target and shoot right in front of you,
most of the time there will be a target in front of you.
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Dragon
----------------------------------------
This is the model that dataDyne successfully submitted to the U.S.
military, though it has yet to be widely adopted. In keeping with the
tendency of dataDyne to give people nasty surprises, the basic model
assault rifle carries a proximity mine below the barrel. Using the
secondary mode rather obviously means you have to throw the weapon
away.
Bronze
------
Goal Score: 450
Time Limit: 2m 0s
Difficulty: 1/10
1 2 3
Shoot the targets when they turn around, until you have enough
points, I usually shoot at the right target and when it's destroyed
at the one that is behind it.
Silver
------
Goal Targets: 1
Time Limit: 10s
Ammo Limit: 1
Difficulty: 0/10
1
Throw the weapon in front of the target before it starts moving, the
proximity should destroy it when it goes away from you.
Gold
----
Goal Score: 500
Min Accuracy: 90%
Time Limit: 15s
Difficulty: 5/10
3 4 5
1 <-> 2
I usually stand in front of the left target and shoot whenever I can
hit a target, try to hit bull's-eyes on the far left target and just
shoot at the two in front of you, you should get just enough time to
have 500 points.
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K7 Avenger
----------------------------------------
As far as we can ascertain, the secondary mode of the weapon seems to
be a threat identifier, targeting mines, hidden explosive devices
(such as the Dragon in secondary mode), and automatic guns. Though a
powerful gun, the assault rifle's magazine is perhaps too small.
Bronze
------
Goal Score: 375
Time Limit: 2m 0s
Difficulty: 0/10
1
Shoot target, target destroyed, advance to next target,
shoot target ... until you have enough points.
Silver
------
Goal Targets: 4
Time Limit: 2m 0s
Ammo Limit: 4
Difficulty: 2/10
4 5 6
1 2
Use the secondary function of the weapon (threat detector), some
targets will now have a red frame, only shoot these targets, they
have a bomb on them that will explode when you shoot it. First shoot
the left target, then the middle one and you will also hit the target
that appears right in front of you.
Gold
----
Goal Targets: 3
Time Limit: 15s
Ammo Limit: 30
Difficulty: 6/10
1 2 3
You can't miss a single shot or you can start over, each target needs
10 shots to be destroyed. Wils't the countdown, fire one shot at the
middle target. The target in the middle will turn first, so shoot
another 9 bullets in it to destroy it, then the two others will turn,
destroy the left one, now reload, if you have another ten bullets
left you'll just have to shoot the last target to destroy it, if you
haven't got ten bullets left, you'll have to start over.
----------------------------------------
AR34
----------------------------------------
The Institute's first attempt at a support weapon, the AR34 is a
fairly basic assault rifle. The secondary mode is a permanent zoom.
Testing is weighted towards accuracy training.
Bronze
------
Goal Score: 450
Time Limit: 2m 0s
Difficulty: 0/10
2 3
1
Shoot at the targets until you have enough points, I usually start
with the middle target and after that one the left target.
Silver
------
Goal Targets: 9
Time Limit: 2m 0s
Ammo Limit: 120
Difficulty: 2/10
3- - -
| |
| |
1- - -2
Stand in front of the left targets and shoot at them when they come
towards you.
Gold
----
Goal Score: 500
Min Accuracy: 100%
Time Limit: 20s
Difficulty: 6/10
1 <->
stand in front of the terminal and aim for the target, when it stands
still you can shoot as much bullets as you want, but when it moves
only shoot 1 bullet at the time because you have a very high chance
that you'll miss the target when you shoot you're entire clip out
wile its moving.
----------------------------------------
SuperDragon
----------------------------------------
The heavier variant of the Dragon, with the proximity mine removed
and replaced by a small grenade launcher. Adopted by the U.S.
military as a squad heavy support weapon - it is not hard to see
why. Use the tests to get used to the grenade trajectory.
Bronze
------
Goal Score: 450
Time Limit: 2m 0s
Difficulty: 0/10
<-> 1
Shoot until you have enough points.
Silver
------
Goal Targets: 9
Time Limit: 2m 0s
Ammo Limit: 9/9
Difficulty: 2/10
7 8 9
4 5 6
1 2 3
Switch to the secondary function and aim for the middle targets, when
you hit them, the two targets next to it will also be destroyed.
Gold
----
Goal Targets: 5
Time Limit: 30s
Ammo Limit: 60/4
Difficulty: 4/10
3- - -4
| 5 |
1- - -2
First shoot at the non-moving target with the rapid fire function.
When it's destroyed, change to the grenade launcher function and
use one shot for every target, it's very hard to hit the other two
so I suggest that you practice a little on the silver difficulty to
get used to the grenade launcher.
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Shotgun
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Subtlety is not an option here. There are two modes, single or double
blast. The magazine is quite large for a shotgun, but be aware of the
long reload times and plan your movements accordingly.
Bronze
------
Goal Score: 240
Time Limit: 2m 0s
Difficulty: 0/10
1
Put your shotgun on double blast and fire once at each target, after
three targets you should have enough points.
Silver
------
Goal Targets: 9
Time Limit: 30s
Difficulty:
<-> 3
<-> 2
<-> 1
Use the secondary function, stand in front of the terminal and fire
when a target passes by, you'll (almost) always hit another target
that is behind it.
Gold
----
Goal Score: 170
Time Limit: 20s
Ammo Limit: 30
Difficulty: 3/10
<-> 1
Still on double blast, stand in front of the terminal and shoot when
the target passes by. When you hit the target with both your blasts,
you'll be done with 3 shots.
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Reaper
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Try to control this weapon as best you can. It was designed for a far
stronger user than a human, that much is certain. Kneeling down may
help steady your aim, but not refine it. If any opponents do make it
past the hail of fire, then the barrels can be used as a grinder to
inflict damage.
Bronze
------
Goal Score: 1000
Time Limit: 2m 0s
Difficulty: 0/10
1 2 3
This weapon has a clip of 200 bullets and still you have to reload
every 30 seconds!!! Just shoot at the targets.
Silver
------
Goal Targets: 18
Time Limit: 30s
Difficulty: 1/10
3
2
1
Crouch to make your accuracy better and keep on shooting until
all targets are destroyed.
Gold
----
Goal Score: 750
Goal Targets: 1
Time Limit: 30s
Difficulty: 5/10
3- - -
| |
| |
1- - -2
Stand in front of the right target (nr. 2) and hold the trigger down,
there will be most of the time a target in front of you, when there's
two targets in front of you, shoot at the one with the most
bullet holes in it because also you have to destroy one target. Don't
forget to crouch to get better accuracy.
Here you will find a helipad, the basement, and the hangar. Inside the hangar there is a computer terminal where you can find info on various vehicles and on the single player mission.
Here you can learn how to use all the items in the game in ten mini-missions. You probably will also want to complete these ten missions before starting Perfect Dark.
Device 1: Data Uplink
Description: Provides a link from the field agent to the Institute hackers back at HQ, who can then download data or crack electronic locks remotely.
Training Instructions: Use the Data Uplink to hack the terminal in the terminal in the corner, unlocking a secret door.
Operation: Stand next to the terminal and press the B Button when holding Data Uplink.
Strategy: Every training will start with the same thing: collecting the device from the table in the righthand corner of the room. Collect it, Take out the Data Uplink, go to the computer in the lefthand corner and press Z to see the message "Connection established...", then after some seconds "Terminal has been succesfully hacked" and your done!
Device 2: ECM Mine
Description: Emits a constantly shifting signal designed to jam any electronic communications device. Must be placed on the object to be effective.
Training Instructions: Throw the ECM Mine onto the lighting hub located through the secret door.
Operation: Press the Z Button to throw the mine. Hold down the R Button and move the Control Stick to fine-tune your aim before throwing.
Strategy: Collect the ECM Mine and go into the secret door (the wall that opens when you collect your device), walk to the end of the hall and turn right. You should see the lightning hub in front of you, take out the ECM Mine and throw it on it. Training complete!
Device 3: CamSpy
Description: A Tiny remote camera for stealthy exploration. Equipped for spectroscopic holography. Opens doors by projecting a human-sized pulse of heat.
Training Instructions: Holograph the hacker's terminal next door in the Info room.
Operation: Press the Z Button to take a holograph. Pressing the B Button will open any doors in the way. Hold down the R Button to look around.
Strategy: Collect the CamSpy from the table. Stand directly in front of the secret door and take out your CamSpy. Continue down the hall and take a left. Enter the shaft and continue straight on until you come to a red door, open it and you should be in the Info room. Holograph the computers in this room and you finished it.
Device 4: Night Vision
Description: Enhances any visible light to produce an image of the surrounding area. Also highlights life forms. Overloads in normal light conditions, 'whiting out' the display.
Training Instructions: Head into the darkness, find the light switch, and activate it to turn the lights back on.
Operation: Select the Night Vision from your inventory to activate it. Reselect to deactivate.
Strategy: Collect the Night Vision from the table and enter the secret door. continue down the hall and turn left. Don't enter the shafts, put your Night Vision on and enter the dark hallway until you come to a room, activate the switch on the right wall to end the training.
Device 5: Door Decoder
Description: Stand-alone code-breaking device. Attaches to the control panel and sifts through the possible combinations until the lock is opened.
Training Instructions: Find the pad by the locked door and use the Door Decoder on it to unlock the door.
Operation: Stand next to the door pad and press the B Button while holding the Door Decoder to use it.
Strategy: Collect the Door Decoder and go through the secret door. At the end of the hallway, turn right. Immediately turn left and put your Door Decoder on the door pad, wait a few seconds and the training is over.
Device 6: R-Tracker
Description: Locates a particular object on a HUD radar map. Shows the relative bearing and distance.
Training Instructions: Activate the Tracker and follow the radar signature to retrieve the item.
Operation: Selecting the Tracker from your inventory will activate it. Reselect to deactivate.
Strategy: Collect and activate the R-Tracker. Go to the door that you opened with the Door Decoder in the previous training and take the second hallway to the left. At the end of the Hallway you will find the IR Scanner and the training will be complete.
Device 7: IR Scanner
Description: Translates thermal data into visible images. Can be used in darkness and will also reveal anomalies such as hidden doors and weak wall sections.
Training Instructions: Turning on the IR Scanner, find the hidden door and open it.
Operation: Select the IR Scanner from your inventory to activate it. Reselect to deactivate.
Strategy: Collect the IR Scanner and enter the secret door. Go through the door that you unlocked with the Door Decoder and take the first hallway to the left. Put on your IR Scanner and you should see a lighter part in the wall, press B when in front of it and the hidden door will open.
Device 8: X-Ray Scanner
Description: Used to look through otherwise solid walls and objects. Can see things that the Night Vision and the IR Scanner cannot.
Training Instructions: With the X-Ray Scanner on, search for the two hidden switches and activate them to turn off the laser grid.
Operation: Select the X-Ray Scanner from you inventory to activate it. Reselect to deactivate.
Strategy: Collect the X-Ray Scanner and go through the hidden door that you opened in the previous training (through secret door, right, left, through previously locked door, left, the door will open if you're near it). Continue until you come to a little chamber, put you're X-Ray Scanner on and look to the left and right wall, you will see two laser pads, deactivate them and the training is finished.
Device 9: Disguise
Description: Allay suspicion by the use of a disguise. but, always be alert for the possibility of being unmasked by a quick-witted enemy.
Training Instructions: Grimshaw has a Cloaking Device waiting to be serviced. Head next door and 'acquire' it from him.
Operation: To wear the disguise, simply select it from your inventory.
Strategy: Collect the disguise from the table and head through the secret door. at the end of the hallway, turn left and enter the shaft. Continue until you come to a red door, put your disguise on and head through the door. Go to the freak in the middle of the room and he will give you the Cloaking Device. Training Finished!
Device 10: Cloaking Device
Description: Disrupts the visible spectrum of light around the wearer, creating an almost perfect chameleon like effect. This field is disrupted when the wearer fires.
Training Instructions: Activate the Cloaking Device and head to Carrington's office to surprise him!
Operation: Selecting the Cloaking Device from your inventory will activate it. Reselect to deactivate.
Strategy: Collect the Cloaking Device from the table and head through the secret door. Go to were you had to switch the laser grid of with the X-Ray Scanner. When there, activate your Cloaking Device and continue forward until you come to Carrington's room, deactivate your Cloaking Device in front of Carrington and you will have completed the Device Training!
Here you complete objectives using devices you get in the Device Lab. (See above for strategies).
In here there is a terminal which you can access that gives you info on all of the characters in the game. There is more and more info in this terminal as you go through the game.
This is where you start off each time you turn on your game and select your agent.
This is Daniel Carrington's office...